HELP! * BLUE=global GREY=local Global HTML version of Foils prepared 31 January 1996

Foil 42 T1.1: VR Software: evolving VRML as the ultimate VR standard

From Collaborative and Interactive Visualization Project First Review Review Meeting at Rome Laboratory -- 31 January 1996. by Geoffrey C. Fox * See also color IMAGE

Based on vigorous activities of the Web software community, we assume that the evolving VRML protocol will provide software foundation for the client side VR software environment.
Current protocol VRML 1.0 specifies base set of 3D object classes for geometry, rendering and networked composition of navigable and clickable scene graphs (or worlds).
VRML 2.0 will (prototypes summer 96) provide support for object behavior (animation) and client-world real-time interaction. object behavior (animation) and client-world real-time interaction.


Northeast Parallel Architectures Center, Syracuse University, npac@npac.syr.edu

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