HELP! * GREY=local LOCAL HTML version of Foils prepared December 2,95

Foil 4 HyperWorld of New Media

From Televirtual Environments -- Technologies and Application SC95 Tutorial on Web Technologies -- December 4,95. by NPAC Team * See also color IMAGE

Since TVR is expected to be pervasive, there must be an evolution path to it from current Multimedia PCs.
We can identify three critical dimensions for the associated enabling technologies:
  • distributed computing
  • immersive/sensory front-ends
  • high performance servers and broadband communication
The resulting "New Media Cube" (figure following) illustrates possible evolution pathways from multimedia to televirtuality and it indicates intermediate media located in the corners.



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