Generating VRML on the client rather than the host increases the load of client computer but has several advantages:
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Less data need to be sent over the network,
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Only the data that is really needed is sent,
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The world is smooth - is not cut into parts,
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The movement is smooth - data is loaded and processed constantly,
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The rendering resolution can vary depending on different factors such as:
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- the speed of the user computer,
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- speed of movement,
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- user request.
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The number of resolution levels is not limited.
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