Class dnx.lr.app.View
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Class dnx.lr.app.View

java.lang.Object
   |
   +----dnx.util.DNXObject
           |
           +----dnx.util.DNXInstancedObject
                   |
                   +----dnx.lr.app.View

public class View
extends DNXInstancedObject

Variable Index

 o camera
 o frameRendering
 o nexus
 o state

Constructor Index

 o View(Nexus)

Method Index

 o getCamera()
 o getFrameRendering()
 o getNexus()
 o getRenderState()
 o reconcileViewPositions()
 o redisplay()
 o reparent(Nexus)
 o setCamera(Camera, boolean)
Set the camera.
 o setCamera(NodeInstance, boolean)
 o setFrameRendering(boolean)
Set whether the view will be rendered during a scene frame.

Variables

 o nexus
  protected Nexus nexus
 o camera
  protected Camera camera
 o state
  protected RenderState state
 o frameRendering
  protected boolean frameRendering

Constructors

 o View
  public View(Nexus nexus)

Methods

 o reparent
  public void reparent(Nexus nexus)
 o getNexus
  public Nexus getNexus()
 o getCamera
  public Camera getCamera()
 o getRenderState
  public RenderState getRenderState()
 o getFrameRendering
  public boolean getFrameRendering()
 o setFrameRendering
  public void setFrameRendering(boolean value)
Set whether the view will be rendered during a scene frame. Normally this is true, but you can turn it off for performance reasons.
 o setCamera
  public void setCamera(Camera cam,
                        boolean jump)
Set the camera. If the camera is null, a default view is generated based on the bounding box of the nexus's root node. If JUMP is true, jump to the position and override collision detection; otherwise, do collision detection along the path of movement.
 o reconcileViewPositions
  public void reconcileViewPositions()
 o setCamera
  public void setCamera(NodeInstance inst,
                        boolean jump)
 o redisplay
  public abstract void redisplay()

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