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InfoVISiON in Society (Applications 19--24, 26--28, 33)

 

High-performance distributed computers solve problems in science and engineering. We think of these problems as simulations of airflow, galaxies, bridges, and such things. However, presumably entertaining, informing, and educating society is an equally valid problem. Computers and networks of the NII will be able (see Figure gif) to deliver information at many megabits/second to ``every'' home, business (office), and school ``desk.'' This network can be considered as a distributed HPCC system because one expects the information to be stored in a set of distributed multimedia services that could vary from PCs to large MPPs and be delivered to a larger set of clients. As shown in Figure gif, one can estimate that the total compute capability in these servers and clients will be some hundred times greater than that of the entire set of supercomputers in the nation.

  
Figure: The basic InfoVISiON scenario as seen by a home in the year 2000 with an intelligent settop box interfacing the digital home to a hierarchical network of InfoVISiON servers

  
Figure: An estimate of the communication bandwidth and compute capability contained in the NII and supercomputer industries

The computational issues in this application are somewhat different than those for the previous cases we considered. Classic data parallelism and languages, such as High Performance Fortran, are not important. Large-scale distributed databases are the heart of this application, which are accessed through the exploding set of Web technologies. Presumably, these will need to migrate from today's clients (PC/workstations) to more user friendly, and at least initially less flexible settop box implementations controlling home entertainment systems. We will find the same need for data locality as in large scale simulations. As shown in Figure gif, when the latest Hollywood movie is released on the NII, one will not have half the nation directly connected to Hollywood. Rather, data is automatically replicated or cached on local servers so that one will only need to communicate such ``hot'' information over a distance of a few miles. As in simulation examples, communication bandwidth will be limited and such steps are needed to reduce demand.

  
Figure: A typical hierarchical server network depicted for a master system in Hollywood cascading down with a fragment of node systems shown for central New York

InfoVISiON will require simulation, but it will be more loosely coupled than for say large-scale CFD, and consist of very many smaller problems. Interactive videogaming with multiple players sharing a virtual world is one clear need for simulation on the NII, and for this the three-dimensional database VRML has been introduced. However, another example that can use the same technology is remote viewing and exploration of consumer products, such as cars, furniture, and large appliances. Simulation will support virtual reality like exploration and the automatic customization of such products for particular customers.

InfoVISiON at its ``simplest'' is ``just'' access to multimedia database. But even here the ``media'' can, as in Application 24 include simulation. Further, InfoVISiON underlies decision support in business, government, and military areas (Applications 25, 27, and 28), as well as education (Application 33). Thus, this HPCC application is of great importance, and can be expected to a major business opportunity for the vendors, as shown in Figure gif.



next up previous
Next: Glossary Up: General HPCC Hardware Previous: Command and Control



Geoffrey Fox, Northeast Parallel Architectures Center at Syracuse University, gcf@npac.syr.edu