Basic HTML version of Foils prepared March 4 1998

Foil 93 Material Node - V

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 98. by Zeynep Ozdemir, Rob Baker, Meryem Ispirli, Geoffrey C. Fox

VRML2 Material Definition and Examples for Foil 93(Definition and Examples)
Ambient light is a light that has bounced from surface to surface many times and provides a general, overall illumination for a room.
ambientIntensity specifies how shape respond to ambient light. This value varies between 0 and 1. The higher the ambient intensity of shape is, the more sensitive to ambient light the shape is.
emissiveColor specifies the glow as an RGB color. Brighter emissive colors make shapes appear to emit more light so that they glow more brightly.
  • The default value is no glow(black).
  • Note that glowing shapes can not light up shapes around them since they are not light source.



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