Events ( distinguish these from Exceptions!) are the way the AWT interacts with the user at mouse or keyboard. |
The AWT calls particular event handlers (analogous to exception or interrupt handlers) when user interacts with system in particular ways. |
The handling is defined in packages java.awt and java.awt.peer (the machine dependent stuff) with method handleEvent() in class Component(peer) |
One could add additional capability here for systems with nifty virtual reality and other user interfaces but we won't cover this here! |
public boolean keyDown(Event evt, int key) { } method is called when you press keyboard. |