Eventually, TVR will simulate laws of physics by embedding human agents in an interactive simulation medium
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Uniform framework for such environments can be provided in terms of variable size mobile interacting agents, ranging from coarse grain complex human avatars to fine grain atomic elements of the physical or information medium
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In our current R&D efforts at NPAC, we approach such TVR environments from three complementary perspectives:
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multithreaded (Java based) collaboratory
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multithreaded (TCE based) HPCC simulation
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dynamic world generation (VRML based terrain rendering) coupled with the object-oriented databases (Illustra)
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