Multithreaded (Java based) collaboratory (Vishal Mehra) conforms to the VAG/VRML+ concepts
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both client side interpreters and motion/collaboratory servers implemented in Java
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current focus is on collaboratory protocol and network dynamics --- "avatars" are represented by simple 1D (text/chat) or 2D (tic-tac-toe-like graphics) visual elements
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Multithreaded (TCE=Thread Communication Environment based) simulation (Janusz Niemiec)
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TCE -- a multithreaded distributed server development environment offering a port-channel based abstraction of location transparent communicating threads
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current application address artificial life simulation (sharks contra fish) with simulation patches represented by TCE threads
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Dynamic (VRML based) terrain rendering/world generation (Chris Walczak)
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